CargoCalc requires three key input values in order to calculate results...
This indicates the remaining amount of "Resources Available" on the node that you wish to mine. As your ship mines, resources are withdrawn from the node and deposited to your cargo hold until the node is drawn down to zero. At that point of Zero Node, your ship will completely stop mining unless and until you move your mining ship off of the node or an attacker destroys your ship. To find this value in the game, tap the mining node:
In the example above, the Node Resources are 824,420.
PRO TIP When entering a large number that contains a lot of trailing zeros, pressing the K key will increment the current value by one thousand number places. For example, to yield the number 450,000, you need only enter 450K and the output will adjust accordingly.
Mining Rate ( /hr )
This is the rate (expressed in units per hour) that your ship will mine a given node. Each of your ships has a different mining rate and it differs not just from node to node but also based on ship tiering and crewing, player research, and many other factors including active exocomps, territory services activated, Syndicate level, and ship speciality. To find this value, tap the mining node:
In the example above, the Mining Rate /hr is 107,316.
Like your ship's mining rate, your protected cargo is extremely variable. To find this value, MANAGE your ship, navigate to the DETAILS tab, and scroll down to the UTILITY section:
In the example above, the Protected Cargo is 407.88K.
Unlike the prior two values, the game reports this value in decimal form, representing thousands (K). If needed, CargoCalc will automatically convert the value you input to a whole number when you move the cursor to the next field, press the ENTER key, or push CALCULATE.
CargoCalc also accepts a fourth optional input value to calculate results...
Existing Cargo (optional)
In some cases, you may begin mining with an existing accumulation of resources already onboard in your cargo hold. CargoCalc allows you to offset results by any existing cargo already onboard. To find this value, select your ship and simply look at the context menu:
In the example above, the Existing Cargo is 0.
If your Existing Cargo is empty, as in this example, simply leave this input field blank.
If your Existing Cargo already equals or exceeds your Protected Cargo capacity, you are already OPC and really should return to base to empty your cargo hold. CargoCalc will alert you if your Existing Cargo is already over the line.
As with Protected Cargo, the game reports Existing Cargo in decimal form, representing thousands (K). If needed, CargoCalc will automatically convert the value you input to a whole number when you move the cursor to the next field, press the ENTER key, or push CALCULATE.